Sound
Play Sound
Plays a specified sound.
Identifier: play_sound
Attributes
- sound:Contains a string identifying the sound that should be played. Either a predefined sound or an asset can be used to reference media (e.g., MP3, WAV).
- Required: Yes
- Default value: Empty
- loop: Plays a sound in an endless loop. To stop the sound, see
StopSoundAction
.- Required: No
- Default value: False
Available Sounds
- CONFIRM
- ERROR
- DENY
- NEXT
- PREVIOUS
- DISCONNECT
- CONNECT
- SPEECH_SUCCESS
- SPEECH_FAILURE
- BEEP
- CLUCK
Examples
<play_sound id="connect_to_server" sound="CONNECT"/> <play_sound id="play_song" sound="xai:/sound/album/sesame_street/mana_mana.mp3?version=1"/>
Stop Sound
Stops the currently playing sound.
Identifier: stop_sound
Example
<stop_sound id="stop_sound"/>
Text to Speech
Creates speech output based on a text.
Identifier: text_to_speech
Elements
- input: Contains the text input that is converted into speech output.
- input_to_resolve: Contains the text input that is first evaluated by the WF engine before it is converted into speech output.
Examples
To convert the location of the current pick into speech output:
<text_to_speech id="say_location"> <param name="input_to_resolve"><![CDATA[?{"Aisle "+ pickOrder.groups[activeGroup].picks[0].source.label.substring(2,3) +" Location " + pickOrder.groups[activeGroup].picks[0].source.label.substring(4,7)}?]]> </param> </text_to_speech>
To add "Location 5" to the speech output:
<text_to_speech id="say_location"> <param name="input">Location 5</param> </text_to_speech>
Was this article helpful?
That’s Great!
Thank you for your feedback
Sorry! We couldn't be helpful
Thank you for your feedback
Feedback sent
We appreciate your effort and will try to fix the article